If you like tidy puzzles and mild obsession, Dots Master is your new time-sink. The core is gloriously simple: connect matching dots on a grid by dragging vertically or horizontally (no diagonals, sorry chaos fans). It’s a clean drag-to-link systemthink connect-the-dots from kindergarten but with more strategy and fewer nap times. Honestly, the first few levels make you feel like a genius. Then the game gently reminds you who’s boss.
The real twist is the square/loop mechanic. Make a square (or any closed loop) and boom: every dot of that color disappears. It’s oddly satisfyinglike finding a cheat code for clutter. Each stage also sets special level goals clear X red dots, pop stars, build Y loops, or conquer tiles and you’ve got a limited moves budget to do it. That move economy forces you to plan like you’re defusing a bomb with one hand tied behind your back (in a cute, non-dangerous way). Seriously, who tested this? Your best plan often looks brilliant until the board does a thing you didn’t plan for.
To keep things spicy, you get a toolbox of power-ups: extra moves when you’re one swipe from glory, bombs to clear chaos, shuffle when the RNG gods betray you, and a cheeky auto-loop that makes lazy genius plays for you. Use them sparingly or plaster the screen with themyour call. The game is split into five chapters with distinct puzzle flavors, so there’s always a fresh gimmick or trap to learn (and possibly curse at, but quietly).
Will you get every level in one go? Probably not. I tried to get the looping down and ended up with a mess worthy of MasterChef (but for patterns). First failed boss-ish puzzle? Let’s just say my keyboard almost went out the window when I missed a one-move combo. But when a loop clears the board and you hit GG in your head, it’s pure joy. Dots Master keeps your brain warmed up, your fingers busy, and your inner completionist dangerously entertained. Buff this casually addictive formula, nerf the boredom, and play on.